//////////////////////////////////////////////////
/////         Netmarble Laghaim              /////
/////                      provided by hayun /////
//////////////////////////////////////////////////


/*
aBulkan : aAxeMaster('斧の達人',5,25,10~200%)
          aCutDown('飛び斬り',45,25,10~200%,10~40スタミナ消費)
          aRecovery('回復力アップ',25,5,5~25%)
          aIronSkin('アイアンスキン',80,10,1~20%吸収)
          aIronBody('アイアンガード',120,5,15~75%)
          aFullFury('怒髪天',140,10,16~60%)
          aInsightEye('見切り',170,10,13~40%)
          aConcentration('技牙砕破',180,5,20%)
          aSecondAttack('セカンドアタック',150,25)
          aHellCry('ヘルクライ',200,20,25~125%,50~200スタミナ消費)
          aHellCryCont('ヘルクライコントロール',210,10,10~100%)
          aForceAttack('フォースアタック',250,20,60-250%,11~20エネルギ消費)
          aForceCont('フォースコントロール',255,20,41~65%命中率)
wBulkan : wSwordMaster('剣の達人',5,25,10~200%)
          wCutDown('回転斬り',45,25,10~200%,7~30スタミナ消費)
          wRecovery('回復力アップ',25,5,5~25%)
          wIronSkin('アイアインスキン',80,10,1~20%吸収)
          wIronBody('アイアンガード',120,5,15~75%)
          wFullFury('怒髪天',140,10,16~60%)
          wInsightEye('見切り',170,10,13~40%)
          wConcentration('技牙砕破',180,5,20%)
          wSecondAttack('セカンドアタック',150,25)
          wHellCry('ヘルクライ',200,20,25~125%,50~200スタミナ消費)
          wHellCryCont('ヘルクライコントロール',210,10,10~100%)
          wForceAttack('フォースアタック',250,20,60-250%,11~20エネルギ消費)
          wForceCont('フォースコントロール',255,20,41~65%命中率)
hhybrid : hHumMaster('ハンマーマスタリー',171,30,10~200%)
          htwinMaster('二刀流マスタリー',171,30,20~200%)
          hHevMaster('ヘビーマスタリー',201,30,10~200%)
          hLifeUP('ライフ増加',181,20,50~1000)
          hLifepotUP('回復力増加',181,20,50~1000)
          hBash('バッシュ',190,20,150%ダメジ)
          hIronSkin('アイアンスキン',215,20,1~20%吸収)
          hDevineStone('ディバインストーン',235,30)
          hStoneIncre('ストーンインクリース',240,20,1~5)
          hTimeCharge('タイムチャージ',240,20,10~40%)
          hStoneBurst('ストーンバースト',250,30,10~300%)
          hReflession('リフレクション',275,10,0~10,3~30%反射)
thybrid : ttwinMaster('二刀流マスタリー',171,30,20~200%)
          tHumMaster('ハンマーマスタリー',171,30,10~200%)
          tHeist('ヘイスト',201,30,2~200%)
          tLifeUP('ライフ増加',181,20,50~1000)
          tLifepotUP('回復力増加',181,20,50~1000)
          tDouble('ダブルスラッシュ',190,30,10~150%)
          tEvasion('エバシオン',215,30,1~25%回避)
          tBlade('ブレード',220,30,2~50%)
          tAssalt('アサルト',220,30,10~120%)
          tDualAssalt('デュアルアサルト',245,20,10~180%)
          tDush('ダッシュ',260,10)
          tHideShadow('隠身',275,10)
Kairipton:sLightBall('ライトニングボール',1,25,15~95,3~15マナ消費)
          sLightning('ライトニングボルト',38,25,60~150+kLightBall*0.6,10~30)
          sShockSphere('ショックスピア',50~25,6~160+kLightning*0.5+kLightBall*0.7,21~45)
          sMastery('ライトニングマスター',25,25,10~200%)
          sShield('マナシールド',15,25,1~20%ダメージ吸収,10~70%マナに吸収,20~60マナ消費)
          sRecall('帰還',35,5,20~100%成功率,10マナ消費)
          sConcentraion('精神集中',110,5,2~10%)
          sThoughtStorm('思念の嵐',130,10,4~70%)
          sAntiqueDecoding('古代語解読',150,6)
          sMagicTransfer('魔杖',160,4)
          sDisturbance('幻惑',170,10,14~50%)
          sDissolution('リターン',180,5,18~90%)
          sTornadoRuin('トルネードルイン',200,20,30~220%,20-200マナ消費)
          sTornadoOpera('トルネードオペレーション',210,10,10~200%)
          sBroodyMana('ブラッディマナ',250,10,62~200%,250-700ライフ消費)
          sVampireTouch('バンパイアタッチ',255,10,1~10%)
          sHellTouch('ヘルタッチ',265,10,110~300%)
Human    :gShooting('射撃術',5~25,10~200%)
          gChainGun('連射',50,25,4~100%)
          gShield('エレクトリシールド',15,25,1~30%ダメジ吸収,5~50%エネに吸収,10~60エネ消費)
          gSnipe('狙撃術',70,5,2~9m延長,1.20~2.00倍エネ消費)
          gHiding('潜伏術',80,5,20~60エネ消費)
          gJewelry('宝石加工術',20,25,5%~95%)
          gAiming('照準力',80,10,2~10%)
          gPenetration('貫通力',110,5,3~15%)
          gAssembling('組立術',130,10)
          gOperation('操作術',150,10)
          gMagicAbsorb('マジックシールド',170,10,6~60%)
          gAirRide('エアーライド',200,20,35~140%,50-250エネ消費)
          gAirConcent('エアーライドコンセント',210,10,10~200%)
          gDeepAttack('ディープアタック',250,10,30~120%,60スタ消費)
          gChainAttack('チェインアタック',265,10,4~40%,150スタ消費)
Aidia    :rInsectSummon('昆虫召還',1,25,10~100%)
          rAnimalSummon('動物召還',45,25,10~100%)
          rPhenomenon('フェノメノン',80,25,10~100%)
          rShield('魔法の盾',15,25)
          rRecovery('セルフヒール',5,25,40~100回復,10~30マナ消費)
          rTeleport('テレポート',55,10)
          rBlessEarth(大地の祝福',120,10,2~40%),
          rCharmingWind('召還',65,15)
          rObedience('忠誠術',140,10)
          rLifeShare('生命共有',100,10,5~50%)
          rLifeLight('ソリッドライト',160,5,10~50秒)
          rCalmness('自然同化',150,10,12~120秒)
          rSummonFish('サモンフィッション',200,20,30~100%,300~200マナ消費)
          rSummonCont('フィッションコントロール',210,10,10~200%)
          rProtectScale('保護の音階',250,10,2~20%,250秒)
          rGuardScale('守護の音階',255,10,10~100%,250秒)
          rPassionMusic('音楽の情熱',260,15,5~75%)
          rFightScale('闘志の音階',265,10,2~20%)
*/

var aBulSkillEng=new Array('aAxeMaster','aCutDown','aRecovery','aIronSkin','aIronBody','aFullFury','aInsightEye','aConcentration','aSecondAttack','aHellCry','aHellCryCont','aForceAttack','aForceCont');
var wBulSkillEng=new Array('wSwordMaster','wCutDown','wRecovery','wIronSkin','wIronBody','wFullFury','wInsightEye','wConcentration','wSecondAttack','wHellCry','wHellCryCont','wForceAttack','wForceCont');
var hHybSkillEng=new Array('hHumMaster','htwinMaster','hHevMaster','hLifeUP','hLifepotUP','hBash','hIronSkin','hDevineStone','hStoneIncre','hTimeCharge','hStoneBurst','hReflession');
var tHybSkillEng=new Array('ttwinMaster','tHumMaster','tHeist','tLifeUP','tLifepotUP','tDouble','tEvasion','tBlade','tAssalt','tDualAssalt','tDush','tHideShadow');
var sKaiSkillEng=new Array('sLightBall','sLightning','sShockSphere','sMastery','sShield','sRecall','sConcentraion','sThoughtStorm','sAntiqueDecoding','sMagicTransfer','sDisturbance','sDissolution','sTornadoRuin','sTornadoOpera','sBroodyMana','sVampireTouch','sHellTouch');
var gHumSkillEng=new Array('gShooting','gChainGun','gShield','gSnipe','gHiding','gJewelry','gAiming','gPenetration','gAssembling','gOperation','gMagicAbsorb','gAirRide','gAirConcent','gDeepAttack','gChainAttack');
var rAidSkillEng=new Array('rInsectSummon','rAnimalSummon','rPhenomenon','rShield','rRecovery','rTeleport','rBlessEarth','rCharmingWind','rObedience','rLifeShare','rLifeLight','rCalmness','rSummonFish','rSummonCont','rProtectScale','rGuardScale','rPassionMusic','rFightScale');
var aBulSkillKor=new Array('斧の達人','飛び斬り','回復力アップ','アイアンスキン','アイアンガード','怒髪天','見切り','技牙砕破','セカンドアタック','ヘルクライ','ヘルクライコントロール','フォースアタック','フォースコントロール');
var wBulSkillKor=new Array('剣の達人','回転斬り','回復力アップ','アイアンスキン','アイアンガード','怒髪天','見切り','技牙砕破','セカンドアタック','ヘルクライ','ヘルクライコントロール','フォースアタック','フォースコントロール');
var hHybSkillKor=new Array('ハンマーマスタリー','二刀流マスタリー','ヘビーマスタリー','ライフ増加','回復力増加','バッシュ','アイアンスキン','ディバインストーン','ストーンインクリース','タイムチャージ','ストーンバースト','リフレクション');
var tHybSkillKor=new Array('二刀流マスタリー','ハンマーマスタリー','ヘイスト','ライフ増加','回復力増加','ダブルスラッシュ','エバシオン','ブレード','アサルト','デュアルアサルト','ダッシュ','隠身');
var sKaiSkillKor=new Array('ライトニングボール','ライトニングボルト','ショックスピアー','ライトニングマスター','マナシールド','帰還','精神集中','思念の嵐','古代語解読','魔杖','幻惑','リターン','トルネードルイン','トルネードオペレーション','ブラッディマナ','バンパイアタッチ','ヘルタッチ');
var gHumSkillKor=new Array('射撃術','連射','エレクトリシールド','狙撃術','潜伏術','宝石加工術','照準力','貫通力','組立術','操作術','マジックシールド','エアーライド','エアーライドコンセント','ディープアタック','チェインアタック');
var rAidSkillKor=new Array('昆虫召還','動物召還','フェノメノン','魔法の盾','セルフヒール','テレポート','大地の祝福','召還','忠誠術','生命共有','ソリッドライト','自然同化','サモンフィッション','フィッションコントロール','保護の音階','守護の音階','音楽の情熱','闘志の音階');

var lagSkillEng=new Array();var lagSkillKor=new Array();

// ブルカン・スキル

var aAxeMaster=new Array(0,0.10,0.17,0.25,0.33,0.41,0.49,0.57,0.65,0.73,0.81,0.89,0.97,1.05,1.12,1.20,1.28,1.36,1.44,1.52,1.60,1.68,1.76,1.84,1.92,2.00);
var aAxeMasterZ=new Array(5,0,25);
var aCutDown  =new Array(0,0.10,0.17,0.25,0.33,0.41,0.49,0.57,0.65,0.73,0.81,0.89,0.97,1.05,1.12,1.20,1.28,1.36,1.44,1.52,1.60,1.68,1.76,1.84,1.92,2.00);
var aCutDownZ =new Array(45,0,25,10,11,12,13,15,16,17,18,20,21,22,23,25,26,27,28,30,31,32,33,35,36,37,38,40);

var aRecovery =new Array(0,0.05,0.10,0.15,0.20,0.25);
var aRecoveryZ=new Array(25,0,5);
var aIronSkin =new Array(0,0.01,0.03,0.05,0.07,0.09,0.11,0.13,0.15,0.17,0.20);
var aIronSkinZ=new Array(80,0,10);
var aIronBody =new Array(0);
var aIronBodyZ=new Array(120,0,5);
var aFullFury =new Array(0);
var aFullFuryZ=new Array(140,0,10);
var aInsightEye =new Array(0);
var aInsightEyeZ=new Array(170,0,10);
var aConcentration =new Array(0);
var aConcentrationZ=new Array(180,0,5);
var aSecondAttack =new Array(0);
var aSecondAttackZ=new Array(150,0,25);

var aHellCry =new Array(0,0.25,0.30,0.35,0.40,0.46,0.51,0.56,0.61,0.67,0.72,0.77,0.82,0.88,0.93,0.98,1.03,1.09,1.14,1.19,1.25);
var aHellCryZ=new Array(200,0,20);
var aHellCryCont =new Array(0,0.10,0.20,0.30,0.40,0.50,0.60,0.70,0.80,0.90,1.00);
var aHellCryContZ=new Array(210,0,10);

var aForceAttack =new Array(0,0.60,0.70,0.80,0.90,1.00,1.10,1.20,1.30,1.40,1.50,1.60,1.70,1.80,1.90,2.00,2.10,2.20,2.30,2.40,2.50);
var aForceAttackZ=new Array(250,0,20);
var aForceCont =new Array(0,0.41,0.42,0.43,0.44,0.46,0.47,0.48,0.49,0.51,0.52,0.53,0.54,0.56,0.57,0.58,0.59,0.61,0.62,0.63,0.65);
var aForceContZ=new Array(255,0,20);

var wSwordMaster=new Array(0,0.10,0.17,0.25,0.33,0.41,0.49,0.57,0.65,0.73,0.81,0.89,0.97,1.05,1.12,1.20,1.28,1.36,1.44,1.52,1.60,1.68,1.76,1.84,1.92,2.00);
var wSwordMasterZ=new Array(5,0,25);
var wCutDown  =new Array(0,0.10,0.17,0.25,0.33,0.41,0.49,0.57,0.65,0.73,0.81,0.89,0.97,1.05,1.12,1.20,1.28,1.36,1.44,1.52,1.60,1.68,1.76,1.84,1.92,2.00);
var wCutDownZ =new Array(45,0,25,7,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30);

var wRecovery =new Array(0,0.05,0.10,0.15,0.20,0.25);
var wRecoveryZ=new Array(25,0,5);
var wIronSkin =new Array(0,0.01,0.03,0.05,0.07,0.09,0.11,0.13,0.15,0.17,0.20);
var wIronSkinZ=new Array(80,0,10);
var wIronBody =new Array(0);
var wIronBodyZ=new Array(120,0,5);
var wFullFury =new Array(0);
var wFullFuryZ=new Array(140,0,10);
var wInsightEye =new Array(0);
var wInsightEyeZ=new Array(170,0,10);
var wConcentration =new Array(0);
var wConcentrationZ=new Array(180,0,5);
var wSecondAttack =new Array(0);
var wSecondAttackZ=new Array(150,0,25);

var wHellCry =new Array(0,0.25,0.30,0.35,0.40,0.46,0.51,0.56,0.61,0.67,0.72,0.77,0.82,0.88,0.93,0.98,1.03,1.09,1.14,1.19,1.25);
var wHellCryZ=new Array(200,0,20);
var wHellCryCont =new Array(0,0.10,0.20,0.30,0.40,0.50,0.60,0.70,0.80,0.90,1.00);
var wHellCryContZ=new Array(210,0,10);

var wForceAttack =new Array(0,0.60,0.70,0.80,0.90,1.00,1.10,1.20,1.30,1.40,1.50,1.60,1.70,1.80,1.90,2.00,2.10,2.20,2.30,2.40,2.50);
var wForceAttackZ=new Array(250,0,20);
var wForceCont =new Array(0,0.41,0.42,0.43,0.44,0.46,0.47,0.48,0.49,0.51,0.52,0.53,0.54,0.56,0.57,0.58,0.59,0.61,0.62,0.63,0.65);
var wForceContZ=new Array(255,0,20);

// ハイブリーダー・スキル

var hHumMaster=new Array(0,0.10,0.16,0.23,0.29,0.36,0.42,0.49,0.55,0.62,0.68,0.75,0.82,0.88,0.95,1.01,1.08,1.14,1.21,1.27,1.34,1.41,1.47,1.54,1.60,1.67,1.73,1.80,1.86,1.93,2.00);
var hHumMasterZ=new Array(171,0,30);
var htwinMaster  =new Array(0,0.20,0.26,0.32,0.38,0.44,0.51,0.57,0.63,0.69,0.75,0.82,0.88,0.94,1.00,1.06,1.13,1.19,1.25,1.31,1.37,1.44,1.50,1.56,1.62,1.69,1.75,1.81,1.87,1.93,2.00);
var htwinMasterZ =new Array(171,0,30);
var hHevMaster =new Array(0,0.10,0.16,0.23,0.29,0.36,0.42,0.49,0.55,0.62,0.68,0.75,0.82,0.88,0.95,1.01,1.08,1.14,1.21,1.27,1.34,1.41,1.47,1.54,1.60,1.67,1.73,1.80,1.86,1.93,2.00);
var hHevMasterZ=new Array(201,0,30);

var hLifeUP =new Array(0,50,100,150,200,250,300,350,400,450,500,550,600,650,700,750,800,850,900,950,1000);
var hLifeUPZ=new Array(181,0,20);
var hLifepotUP =new Array(0);
var hLifepotUPZ=new Array(181,0,20);
var hBash =new Array(0);
var hBashZ=new Array(190,0,20);
var hIronSkin =new Array(0);
var hIronSkinZ=new Array(215,0,20);
var hDevineStone =new Array(0);
var hDevineStoneZ=new Array(235,0,30);
var hStoneIncre =new Array(0);
var hStoneIncreZ=new Array(240,0,20);
var hTimeCharge =new Array(0);
var hTimeChargeZ=new Array(240,0,20);
var hStoneBurst =new Array(0);
var hStoneBurstZ=new Array(250,0,30);
var hReflession =new Array(0);
var hReflessionZ=new Array(275,0,10);

var ttwinMaster=new Array(0,0.20,0.26,0.32,0.38,0.44,0.51,0.57,0.63,0.69,0.75,0.82,0.88,0.94,1.00,1.06,1.13,1.19,1.25,1.31,1.37,1.44,1.50,1.56,1.62,1.69,1.75,1.81,1.87,1.93,2.00);
var ttwinMasterZ=new Array(171,0,30);
var tHumMaster  =new Array(0,0.10,0.16,0.23,0.29,0.36,0.42,0.49,0.55,0.62,0.68,0.75,0.82,0.88,0.95,1.01,1.08,1.14,1.21,1.27,1.34,1.41,1.47,1.54,1.60,1.67,1.73,1.80,1.86,1.93,2.00);
var tHumMasterZ =new Array(171,0,30);
var tHeist =new Array(0,0.20,0.26,0.32,0.38,0.44,0.51,0.57,0.63,0.69,0.75,0.82,0.88,0.94,1.00,1.06,1.13,1.19,1.25,1.31,1.37,1.44,1.50,1.56,1.62,1.69,1.75,1.81,1.87,1.93,2.00);
var tHeistZ=new Array(201,0,30);

var tLifeUP =new Array(0,50,100,150,200,250,300,350,400,450,500,550,600,650,700,750,800,850,900,950,1000);
var tLifeUPZ=new Array(181,0,20);
var tLifepotUP =new Array(0);
var tLifepotUPZ=new Array(181,0,20);
var tDouble =new Array(0);
var tDoubleZ=new Array(190,0,30);
var tEvasion =new Array(0);
var tEvasionZ=new Array(215,0,30);
var tBlade =new Array(0);
var tBladeZ=new Array(220,0,30);
var tAssalt =new Array(0);
var tAssaltZ=new Array(220,0,30);
var tDualAssalt =new Array(0);
var tDualAssaltZ=new Array(245,0,20);
var tDush =new Array(0);
var tDushZ=new Array(260,0,10);
var tHideShadow =new Array(0);
var tHideShadowZ=new Array(275,0,10);

// カイリプトン・スキル

var sLightBall=new Array(0,15,18,21,25,28,31,35,38,41,45,48,51,55,58,61,65,68,71,75,78,81,85,88,91,95);
var sLightBallZ=new Array(1,1,25,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13,14,14,15);

var sLightning=new Array(0,6,12,18,24,30,36,42,48,54,60,66,72,78,84,90,96,102,108,114,120,126,132,138,144,150);
var sLightningZ=new Array(38,0,25,10,10,11,12,13,14,15,15,16,17,18,19,20,20,21,22,23,24,25,25,26,27,28,29,30);

var sShockSphere=new Array(0,6,12,18,25,31,38,44,50,57,63,70,76,83,89,95,102,108,115,121,127,134,140,147,153,160);
var sShockSphereZ=new Array(50,0,25,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45);

var sMastery  =new Array(0,0.10,0.17,0.25,0.33,0.41,0.49,0.57,0.65,0.73,0.81,0.89,0.97,1.05,1.12,1.20,1.28,1.36,1.44,1.52,1.60,1.68,1.76,1.84,1.92,2.00);
var sMasteryZ =new Array(25,0,25);

// カイリプトン・スキル

var sShield   =new Array(0,0.01,0.01,0.02,0.03,0.04,0.04,0.05,0.06,0.07,0.08,0.08,0.09,0.10,0.11,0.12,0.12,0.13,0.14,0.15,0.16,0.16,0.17,0.18,0.19,0.20);
var sShieldZ  =new Array(15,0,25);

var sRecall   =new Array(0,0.20,0.40,0.60,0.80,1.00);
var sRecallZ  =new Array(38,0,5,10);

var sConcentraion =new Array(0);
var sConcentraionZ=new Array(110,0,5);
var sThoughtStorm =new Array(0);
var sThoughtStormZ=new Array(130,0,10);
var sAntiqueDecoding =new Array(0);
var sAntiqueDecodingZ=new Array(150,0,6);
var sMagicTransfer =new Array(0,0.20,0.20,0.20,0.20);
var sMagicTransferZ=new Array(160,0,4);
var sDisturbance =new Array(0);
var sDisturbanceZ=new Array(170,0,10);
var sDissolution =new Array(0);
var sDissolutionZ=new Array(180,0,5);

var sTornadoRuin =new Array(0,0.30,0.40,0.50,0.60,0.70,0.80,0.90,1.00,1.10,1.20,1.30,1.40,1.50,1.60,1.70,1.80,1.90,2.00,2.10,2.20);
var sTornadoRuinZ=new Array(200,0,20);
var sTornadoOpera =new Array(0,0.10,0.31,0.52,0.73,0.94,1.15,1.36,1.57,1.78,2.00);
var sTornadoOperaZ=new Array(210,0,10);

var sBroodyMana =new Array(0,0.65,0.80,0.95,1.10,1.25,1.40,1.55,1.70,1.80,2.00);
var sBroodyManaZ=new Array(250,0,10);
var sVampireTouch =new Array(0,0.01,0.02,0.03,0.04,0.05,0.06,0.07,0.08,0.09,0.10);
var sVampireTouchZ=new Array(255,0,10);
var sHellTouch =new Array(0,1.10,1.31,1.52,1.73,1.94,2.15,2.36,2.57,2.78,3.00);
var sHellTouchZ=new Array(265,0,10);

// ヒューマン・スキル

var gShooting =new Array(0,0.10,0.17,0.25,0.33,0.41,0.49,0.57,0.65,0.73,0.81,0.89,0.97,1.05,1.12,1.20,1.28,1.36,1.44,1.52,1.60,1.68,1.76,1.84,1.92,2.00);
var gShootingZ=new Array(5,0,25);
var gChainGun =new Array(0,0.04,0.08,0.12,0.16,0.20,0.24,0.28,0.32,0.36,0.40,0.44,0.48,0.52,0.56,0.60,0.64,0.68,0.72,0.76,0.80,0.84,0.88,0.92,0.96,1.00);
var gChainGunZ=new Array(50,0,25);

var gShield   =new Array(0,0.01,0.02,0.03,0.04,0.05,0.07,0.08,0.09,0.10,0.11,0.13,0.14,0.15,0.16,0.17,0.19,0.20,0.21,0.22,0.23,0.25,0.26,0.27,0.28,0.30);
var gShieldZ  =new Array(15,0,25);
var gSnipe    =new Array(0,2,4,6,8,9);
var gSnipeZ   =new Array(15,0,5,30,40);

var gHiding   =new Array(0,1,2,3,4,5);
var gHidingZ  =new Array(80,0,5,20,60);

var gJewelry  =new Array(0,0.05,0.08,0.12,0.16,0.20,0.23,0.27,0.31,0.35,0.38,0.42,0.46,0.50,0.53,0.57,0.61,0.65,0.68,0.72,0.76,0.80,0.83,0.87,0.91,0.95);
var gJewelryZ =new Array(20,0,25);
var gAiming   =new Array(0,0.079,0.092,0.105,0.118,0.131,0.144,0.157,0.170,0.183,0.196);
var gAimingZ  =new Array(80,0,10);
var gPenetration =new Array(0,0.03,0.06,0.09,0.12,0.15);
var gPenetrationZ=new Array(110,0,5);
var gAssembling =new Array(0);
var gAssemblingZ=new Array(130,0,10);
var gOperation =new Array(0);
var gOperationZ=new Array(150,0,10);
var gMagicAbsorb =new Array(0);
var gMagicAbsorbZ=new Array(170,0,10);

var gAirRide =new Array(0,0.35,0.40,0.46,0.51,0.57,0.62,0.68,0.73,0.79,0.84,0.90,0.95,1.01,1.06,1.12,1.17,1.23,1.28,1.34,1.40);
var gAirRideZ=new Array(200,0,20);
var gAirConcent =new Array(0,0.10,0.31,0.52,0.73,0.94,1.15,1.36,1.57,1.78,200);
var gAirConcentZ=new Array(210,0,10);

var gDeepAttack =new Array(0,0.30,0.40,0.50,0.60,0.70,0.80,0.90,1.00,1.10,1.20);
var gDeepAttackZ=new Array(250,0,10);
var gChainAttack =new Array(0,0.04,0.08,0.12,0.16,0.20,0.24,0.28,0.32,0.36,0.40);
var gChainAttackZ=new Array(265,0,10);

// エイディア・スキル

var rInsectSummon=new Array(0,0.10,0.13,0.17,0.21,0.25,0.28,0.32,0.36,0.40,0.43,0.47,0.51,0.55,0.58,0.62,0.66,0.70,0.73,0.77,0.81,0.85,0.88,0.92,0.96,1.00);
var rInsectSummonZ=new Array(1,0,25);
var rAnimalSummon=new Array(0,0.10,0.13,0.17,0.21,0.25,0.28,0.32,0.36,0.40,0.43,0.47,0.51,0.55,0.58,0.62,0.66,0.70,0.73,0.77,0.81,0.85,0.88,0.92,0.96,1.00);
var rAnimalSummonZ=new Array(45,0,25);
var rPhenomenon=new Array(0,0.10,0.13,0.17,0.21,0.25,0.28,0.32,0.36,0.40,0.43,0.47,0.51,0.55,0.58,0.62,0.66,0.70,0.73,0.77,0.81,0.85,0.88,0.92,0.96,1.00);
var rPhenomenonZ=new Array(80,0,25);
var rShield   =new Array(0,0.10,0.20,0.10,0.70);
var rShieldZ  =new Array(15,0,25);
var rRecovery =new Array(0,40,42,45,47,50,52,55,57,60,62,65,67,70,72,75,77,80,82,85,87,90,92,95,97,100);
var rRecoveryZ=new Array(5,0,25,10,10,11,12,13,14,15,15,16,17,18,19,20,20,21,22,23,24,25,25,26,27,28,29,30);

var rTeleport =new Array(0,1,2,3,4,5,6,7,8,9,10);
var rTeleportZ=new Array(55,0,10);
var rBlessEarth =new Array(0);
var rBlessEarthZ=new Array(120,0,10);
var rCharmingWind =new Array(0);
var rCharmingWindZ=new Array(65,0,15);
var rObedience =new Array(0);
var rObedienceZ=new Array(140,0,10);
var rLifeShare =new Array(0);
var rLifeShareZ=new Array(100,0,10);
var rLifeLight =new Array(0);
var rLifeLightZ=new Array(160,0,5);
var rCalmness  =new Array(0);
var rCalmnessZ =new Array(150,0,10);

var rSummonFish =new Array(0,0.30,0.33,0.37,0.41,0.44,0.48,0.52,0.55,0.59,0.63,0.66,0.70,0.74,0.77,0.81,0.85,0.88,0.92,0.96,1.00);
var rSummonFishZ=new Array(200,0,20);
var rSummonCont =new Array(0,0.10,0.31,0.52,0.73,0.94,1.15,1.36,1.57,1.78,2.00);
var rSummonContZ=new Array(210,0,10);

var rProtectScale =new Array(0,0.02,0.04,0.06,0.08,0.10,0.12,0.14,0.16,0.18,0.20);
var rProtectScaleZ=new Array(250,0,10);
var rGuardScale =new Array(0,0.10,0.20,0.30,0.40,0.50,0.60,0.70,0.80,0.90,1.00);
var rGuardScaleZ=new Array(255,0,10);
var rPassionMusic =new Array(0,0.05,0.10,0.15,0.20,0.25,0.30,0.35,0.40,0.45,0.50,0.55,0.60,0.65,0.70,0.75);
var rPassionMusicZ=new Array(260,0,15);
var rFightScale =new Array(0,0.02,0.04,0.06,0.08,0.10,0.12,0.14,0.16,0.18,0.20);
var rFightScaleZ=new Array(265,0,10);
